Artisti 3D pentru produse/recuzita/cadru natural

Angajator: S.C. Netex Consulting S.R.L.
Domeniu:
  • Arhitectura - Design - Proiectare
  • Tip job: project-based
    Nivel job: Student/Absolvent
    Orase:
  • Cluj Napoca
  • Sibiu
  • Timisoara
  • Actualizat la: 14.12.2017
    Scurta descriere a companiei

    International Call Center with over 300 employees, ISO 9001:2008 certified, with offices in Romania (Timisoara, Resita, Sibiu, Cluj, Agnita, Medias), Ukraine, Serbia, Moldavia (Chisinau) and Bosnia and Herzegovina www.netex.ro We are your partner for Call-Center services in Germany and Europe! Our services are beyond competition and we offer the best price/quality relation due to our locations (Romania, Ukraine, Rep. Moldavia, Bosnia and Herzegovina). Thanks to the VoIP Technology we offer you landline voice quality for the lowest phone costs. High stability and almost no-technology-conditioned timeouts due to the distribution of the jobs in 7 locations in Romania and 4 outside Romania (Serbia, Ukraine, Rep of Modavia, Bosnia and Herzegovina). We offer our services in the following languages: German, English, French, Spanish, Italian, Hungarian, Greek, Portuguese, Ukrainian, Russian, Swedish, Norwegian, Danish, Suomi, Turkish, Serbian, Croatian, Slovenian, Dutch, Czech, Bulgarian and Romanian.

    Cerinte

    Cerintele postului:

    - Max/Maya/ Blender(de preferat)

    - Cunostinte in ceea ce priveste editarea uv maps si texturilor

    - Cunostinte bazice de modelare. Low/mind-poly - exp:

    - Cunostinte despre Unity

    - Cunostinte de modalare 3D a recuzitei cadrului exterior, cum ar fi: copaci, iarba etc.

    - Cunostinte despre procesul de scanare 3D(poate reprezenta un plus)

    - Cunostinte bazice in Photoshop.

    - Disponibilitate de a comunica pe Skype/Mail

    - Disponibilitate de a fi prezent la discutii saptamanale.

    - Ultimele lucrari realizate pe modelare 3D(Portofoliu)

    Responsabilitati

    Cautam artisti 3D pentru produse/recuzita/cadru natural

    Responsabilitati:

    Reconstruirea meshurilor high-poly, existente, in low-poly, a produselor si cadrului exterior, pentru a fi importate in Unity.