QE Software Engineer - Internship
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Quality Engineering – Tools Engineer Internship
Location: Romania - Bucharest
Contract Type: Temporary
April – June – Part time working hours (flexible and to be confirmed)
July – September – Full time working schedule
ENTERTAINING IS OUR PASSION
EA was founded over 30 years ago by individuals with a deep passion for making games. Many things have changed over the years as the gaming industry—and the company—has expanded immensely, but we are still driven by the same passion for developing, publishing, and distributing the world’s best games.
Gaming has come a long way from Pac-Man & Space Invaders to modern EA Favorites like Burnout, Battlefield, Mercenaries, Dead Space, Spore, FIFA, Madden, Need for Speed and the world’s most successful game franchise, The Sims. Fuelled by our talented staff at locations right across the Globe we are united in our passion to continue shaping the future of interactive entertainment. Together we can make a difference.
About Quality Engineering team
A brilliant chance for a talented and experienced software engineering professional to move into, and develop, within the fast paced world of gaming.
If you are ready to make the difference, every day, with world class technology and development teams to deliver the products that reach and delight the most avid consumers worldwide then we have the role for you. The CDS Quality Engineering team Software Engineer Tools is responsible to drive tools innovation and development to ensure we deliver the leading entertainment products and eco systems that are expected from EA.
As a critical function within game development and test teams, our Tools Software Engineers drive tools and software frameworks enabling automated, white and grey box testing, as well as process and workflow improvement solutions for the game production team contributing to the overall quality of the product and the productivity of the team as a whole.
Tools Software Engineers collect requirements, design, implement, deliver and monitor solutions for stakeholders on the project from producer to software engineers and artist to testers.
- Supporting and maintaining client toolsets.
- Creating tools and automation that support game testing and live support.
- Research and development of technology to support and improve test automation and efficiency.
- Ensuring all deliverables and dependencies are bug free, within metrics budgets and on time.
- Programming experience in either C#, C++ or Java
- Knowledge of SQL
- Understanding of Microsoft Office products
- Must be studying towards Bachelor or Master level degree in Computer Science or Informatics