Environment Artist
Acest job nu mai este activ!Vezi toate job-urile SalesConsulting active.Vezi toate job-urile Environment Artist active pe Hipo.roVezi toate job-urile in Altele active pe Hipo.roVezi toate job-urile in IT Software active pe Hipo.ro |
Angajator: | SalesConsulting |
Domeniu: |
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Tip job: | full-time |
Nivel job: | 1 - 5 ani experienta |
Orase: |
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Actualizat la: | 13.11.2020 |
Remote work: | On-site |
Sales Consulting activates on the HR market since 1998, having a national coverage in several areas of expertise: recruiting and selection assessment center HR market mapping/due diligence projects, personnel leasing, payroll.
Sales Consulting has 2 fully operational branches: Cluj-Napoca (also the head-office) and Bucharest.
We are developing various projects (Recruitment, Training and Consultancy) in some of the most varied type of industries:
- AUTOMOTIVE/PRODUCTION/ENGINEERING (Specialists and Middle & Top Management positions)
- OUTSOURCING (BPO/SSC/CC)
- IT & C (C++, C#, .NET, Java, Linux etc)
- FMCG (sales & purchasing positions; all levels)
- PHARMA (all levels)
Our client is a video game company with several development studios across the world.
-Experience in 3D modelling (high poly & low poly) alongside 2D graphic skills;
-Experience with 3D Studio Max, Substance Painter, Z-Brush, Photoshop etc.;
-Good notion of composition rules, proportions and a good eye for the detail;
-Very good communication skills;
-Curiosity and a strong interest in the video game industry;
-Team player, building good relationships and proactive;
-Easily adaptable, able to fast learn technical constraints of platforms, engines and
software;
-Creative, with high standards;
-Responsible and resourceful;
-Good knowledge of English.
-Knowledge of the technical constraints linked to real time, 3D engines and level editors
is a plus;
-Knowledge of other 2D-3D software is considered a plus;
-Previous experience working in the gaming industry is considered a plus;
-Leadership skills are considered a plus.
-Create environments in tight collaboration with Level Designers;
-Determine the objects and layout compositions required and adjust the work according to the story and the gameplay;
-Create 3D assets and textures in line with the project's artistic and technical direction;
Integrate assets and textures produced in the game engine;
-Verify the quality of your work once imported into the game, and make improvements when necessary;
-Understand and apply graphic principles;
-Use artistic references to improve visuals;
-Use specific project tools in order to achieve best results and meet deadlines;
-Respond to and implement changes according to the received feedback.
Only the eligible candidates will be contacted. Thank you for your interest!
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