Software Integration Engineer

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Angajator: LASTING System
Domeniu:
  • IT Software
  • Tip job: full-time
    Nivel job: 1 - 5 ani experienta
    Orase:
  • Timisoara
  • Actualizat la: 04.07.2018
    Remote work: On-site
    Scurta descriere a companiei

    LASTING Group
    LASTING represents a group of companies with three major business directions: IT distribution, software development and IT solutions (in Timisoara and Bucharest).


    LASTING System (DISTRIBUTION)
    The Distribution department, is today one of the most important players on the Romanian IT distribution market.

    The most significant reprezented brands are: Dataram, Dell, D-LINK, EIZO, Eaton Fujitsu, MemorySolution, NEC, Optoma, Sophos, Polycom, Rimage, TandbergDATA, Targus, Synology; for many of those brands, LASTING is the sole reprezentative on the Romanian market.

    Cerinte

    - Minimum 2 years of OOP C++ experience.
    - Previous experience on minimum one of: computer graphics, cross platform development and embedded software.
    - Challenged and motivated by finding the missing pieces and connecting them.
    - Quick learner (and teacher when necessary).

    Responsabilitati

    The job that you will do comprises and requires from you more or less of:

    - understand the concepts of a graphics engine to understand how our framework works
    - integration of an existing C/C++ graphics engine on new embedded devices
    - dexterity in setup and handling of embedded devices
    - read and understand hardware specification manuals
    - understand, question and utilize APIs for:
    2D/3D graphics rendering (OpenGL ES, EGL, Vulkan or proprietary ones)
    window management (Wayland or proprietary ones)
    - implement the glue layer between the graphics framework and the driver API
    - utilize Linux and real time operating systems for application deploy, debug and trace on target.
    - customize/expand the feature set of our graphics engine to match the requirements or limitations of a given embedded device.
    - implement OpenGL shaders that simulate various custom graphics API features.
    - benchmark and compare rendering performances on various embedded devices.
    - communicate with customers and hardware manufacturers to define the optimal feature set to be supported by the graphics engine

    Alte informatii

    What's in it for you?

    This is an excellent opportunity to join a highly technical challenging business, within a young and dynamic working environment in which you can expand your knowledge and experience permanently.

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