Lead Animator
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Angajator: | Ubisoft Romania |
Domeniu: |
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Tip job: | full-time |
Nivel job: | 1 - 5 ani experienta |
Orase: |
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Actualizat la: | 19.07.2019 |
Remote work: | On-site |
About us
Ubisoft Bucharest has been an important pillar for the local gaming industry since, being the first Ubisoft production studio outside France. It has a strong history of contributing to iconic AAA franchises such as Assassin’s Creed, Tom Clancy's Ghost Recon, Watch Dogs and Just Dance, and has helped develop a total of over 60 games. Today, the studio is the 2 nd largest Ubisoft studio worldwide and continues to tackle the biggest challenges in gaming and technology, contributing to the creation of new and amazing games.
Requirements:
> Previous experience on a lead position
> Strategic vision
> Ability to motivate others, to anticipate, be agile and driven toward the future
> People oriented
> A person that acts with integrity and empathy
> Master animation software
> Good artistic skills
> Knowledge of engine and platform technical constraints
> Experience in using project and data management tools
Sumary:
The Lead Animator follows up and evaluates the animation team.
Leads, mobilizes and develops a team of animators.
Prioritizes and manages the team’s day-to-day tasks to ensure that deliverables are completed on time, within budget and to production teams’ specifications.
Responsibilities:
> Develop and manage successful teams:
Recruit and identify talents
Manage performance: define objectives, give constructive feedback
Empower and develop his teams with a long term perspective
Develop a deep knowledge of animation software to create animations and respond to project needs and constraints
> Develop and apply knowledge of project and data management tools to optimize both reporting and workflow
> Develop artistic skills to enhance the animation quality in line with the artistic direction of the project
> Develop efficient animation systems - create and implement efficient animation systems to support the design vision while managing the related technical issues
> Apply engine and platform technical constraints
> Use knowledge of platform and engine technical constraints to develop and optimize animations
Benefits that you can enjoy:
> If you're into sport we've got a great gym right into our studio;
> We are proud of our games and we would like you to feel the same way. To get started we'll give you goodies and games letting you choose what you like;
> If you get hungry you can use your meal tickets at our local cafeteria or even grab some of the fresh fruits that are available in the office each week;
> Since we value health you'll have access to private medical system after the first 3 months;
> If somehow you feel under the weather you can quickly go to our in studio doctor.
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