Engine Programmer - Physics Simulation Middleware

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Angajator: Ubisoft Romania
Domeniu:
  • IT Software
  • Tip job: full-time
    Nivel job: 1 - 5 ani experienta
    Orase:
  • BUCURESTI
  • Actualizat la: 02.04.2017
    Remote work: On-site
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    About us

    Ubisoft Bucharest has been an important pillar for the local gaming industry since, being the first Ubisoft production studio outside France. It has a strong history of contributing to iconic AAA franchises such as Assassin’s Creed, Tom Clancy's Ghost Recon, Watch Dogs and Just Dance, and has helped develop a total of over 60 games. Today, the studio is the 2 nd largest Ubisoft studio worldwide and continues to tackle the biggest challenges in gaming and technology, contributing to the creation of new and amazing games.

    Cerinte

    Requirements

    Trainings:
    • Bachelor’s degree in computer science or computer engineering or equivalent;
    • Good spoken/written English.

    Experience:
    • Highly experienced in C++ programming;
    • Good knowledge of algorithms and OOP;
    • Strong 3D math skills;
    • Knowledge of (game) physic will be a plus;
    • Good knowledge of C# and WPF will be a plus;
    • Previous experience working on game consoles will be a plus.

    Skills:
    • Results driven, focused on delivering quality work;
    • Ability to work as part of a team with excellent communication & interpersonal skills;
    • Very good problem solving & troubleshooting skills;
    • Strong analytical and synthesis skills;
    • Attention to details;
    • Pro-active and self-motivated;
    • Fast learner.

    Responsabilitati

    The Technology Group is the primary technology partner of game production teams. We develop tools, middleware and online solutions used in Ubisoft games. We also provide advisory services to production teams that request an external viewpoint on challenges for which we have the necessary technical expertise.

    Job Summary:
    Reporting to the programming team lead, the candidate will be part of an international team working on the Motion middleware inside Ubisoft’s Technology Group.
    Motion is a real time physics engine able to simulate soft (Motion Cloth) and rigid (Motion Physics) bodies, composed of an SDK and associated tools/editors.
    This middleware is integrated in most of Ubisoft’s AAA games and supports home consoles and PCs.

    Responsibilities:
    • Actively participate in the design and evolution of APIs & tools according to the team’s roadmap;
    • Develop, integrate and build tests for those APIs & tools;
    • Ensure clear and structured programming, keeping performance, maintenance and compatibility requirements in mind;
    Suggest improvements whenever necessary by designing and implementing new systems;
    • Collaborate with and offer support to the game development teams to help integrate the SKD and tools in their production pipeline and optimize the performance;
    • Correct the bugs determined by other working units and the quality control team;
    • Document the work to transfer knowledge and enable users (other programmers and team members from other working units) to understand how to use the new systems and features.

    The work is done following the SCRUM methodology.

    Alte informatii

    Benefits that you can enjoy:

    • If you’re into sport we’ve got a great gym right into our studio;
    • We are proud of our games and we would like you to feel the same way. To get started we’ll give you goodies and games letting you choose what you like;
    • If you get hungry you can use your meal tickets at our local cafeteria or even grab some of the fresh fruits that are available in the office each week;
    • Since we value health you’ll have access to private medical system after the first 3 months;
    • If somehow you feel under the weather you can quickly go to our in studio doctor.

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