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Animator
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Angajator: | Ubisoft Romania |
Domeniu: |
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Tip job: | full-time |
Nivel job: | 1 - 5 ani experienta |
Orase: |
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Actualizat la: | 07.10.2019 |
Remote work: | On-site |
About us
Ubisoft Bucharest has been an important pillar for the local gaming industry since, being the first Ubisoft production studio outside France. It has a strong history of contributing to iconic AAA franchises such as Assassin’s Creed, Tom Clancy's Ghost Recon, Watch Dogs and Just Dance, and has helped develop a total of over 60 games. Today, the studio is the 2 nd largest Ubisoft studio worldwide and continues to tackle the biggest challenges in gaming and technology, contributing to the creation of new and amazing games.
Requirements:
- Enthusiasm and desire to work in the game development industry;
- Knowledge of a 3d package DSMAX, Character Studio and MotionBuilder;
- Have a good understanding of animation principle - timing, weight and staging;
- Good knowledge and experience in key framing executing convincing, realistic, well timed animations;
- Good rigging skills, understands all aspects of character rigging and skinning;
- Good understanding of motion capture technique and mo-cap data processing knowledge;
- Good understanding of acting;
- Very good artistic skills;
- Critical analysis and problem solving;
- Self-motivated with proactive attitude to improve own qualifications;
- Open to receive and act on constructive criticism;
- Ability to learn game engine tools and pipeline;
- Effectively shares his knowledge and is able to coach less experienced people;
- Ability to plan, organize and prioritize his work in the context of given timescales and quality requirements;
- Very good English skills;
We consider a plus:
- Experience in the gaming industry will be considered an advantage;
- Experience in melee combat animation systems;
- Experience with hitbox based gameplay systems;
- Scripting (maxscript, python).
It is mandatory to share the portfolio while submitting the application. Applications without portfolio won't be considered.
Responsibilities:
- Understands the main needs of the consumer and makes sure that the elements developed by him/her will contribute to the satisfaction and the entertainment of the consumer;
- Delivers work in accordance with the artistic direction of the project;
- Work alongside the other departments and disciplines to understand both the Design and the Engine limitations and deliver the best functional animations possible;
- Animate characters, cameras or objects used for real time or pre-calculated sequences;
- Integrate animations to the game while ensuring technical constraints are met;
- Deliver animation and quick draft animation to proof idea;
- Produce final, high quality animation from scratch, pre-designed draft or motion capture footage;
- Participate in the creation and realization of in-game animations as well as of cinematic sequences;
- Follows the quality standards, the aspects of the game wanted as well as the respect of the deadlines;
- Share his/her experience and help the less experienced members of the team;
- Reports to the Lead Animator / Technical Director.
Benefits that you can enjoy:
- If you're into sport we've got a great gym right into our studio;
- We are proud of our games and we would like you to feel the same way. To get started we'll give you goodies and games letting you choose what you like;
- If you get hungry you can use your meal tickets at our local cafeteria or even grab some of the fresh fruits that are available in the office each week;
- Since we value health you'll have access to private medical system after the first 3 months;
- If somehow you feel under the weather you can quickly go to our in studio doctor
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