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Technical Art Director
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Angajator: | Ubisoft Romania |
Domeniu: |
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Tip job: | full-time |
Nivel job: | 1 - 5 ani experienta |
Orase: |
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Actualizat la: | 26.01.2019 |
Remote work: | On-site |
About us
Ubisoft Bucharest has been an important pillar for the local gaming industry since, being the first Ubisoft production studio outside France. It has a strong history of contributing to iconic AAA franchises such as Assassin’s Creed, Tom Clancy's Ghost Recon, Watch Dogs and Just Dance, and has helped develop a total of over 60 games. Today, the studio is the 2 nd largest Ubisoft studio worldwide and continues to tackle the biggest challenges in gaming and technology, contributing to the creation of new and amazing games.
Requirements:
Experience
- Experience in at least one full videogame production, in an art supervision role (Director, Lead);
- Experience with other types of digital art creation pipelines is also relevant.
Skills
- Excellent problem-solving skills;
- Leadership skills;
- Very good management skills with ability to keep track of multiple threads;
- Great communication skills, both written and spoken;
- Training and tutoring skills;
- Significant experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art);
- Detailed knowledge of the technical constraints of engines and the different game platforms;
- Good artistic skills (proportion, color, composition);
- Good knowledge of 2D and 3D graphic software;
- Knowledge of an asset management system (ex : Perforce, VSS, Alienbrain);
- Knowledge of a programming language is considered a plus;
- Knowledge of scripting languages is also considered a plus;
- Ability to create technical documentation;
- Knowledge and Interest in the following tech-art areas:
o Shading
o Scripting
o Lighting
o Rendering and Post-Effects
o Special FX
o Rigging and animation
o Physics simulations;
- Fluency in English.
Summary:
The Technical Art Director is a key profile in our team, responsible with researching, inventing and selecting the technical means needed to express the Creative Vision of the project, while respecting the overall Art Direction.
Role:
- The Technical Art Director has four main focuses during production, which are highly inter-dependent:
o The Art Technologies used in the project
o The art assets creation Process
o The art assets final technical Quality
o The Performance of the game
Responsibilities:
- Works together with the other teams inside the project to identify or invent the technical art features needed to express the creative vision;
- Selects, prepares and adapts the art tools used in production;
- Defines and validates the art workflow and art content pipeline of the project;
- Establishes the technical art constraints of the project;
- Manages the focus and development of the Technical-Art team members.
Benefits that you can enjoy:
- If you're into sport we've got a great gym right into our studio;
- We are proud of our games and we would like you to feel the same way. To get started we'll give you goodies and games letting you choose what you like;
- If you get hungry you can use your meal tickets at our local cafeteria or even grab some of the fresh fruits that are available in the office each week;
- Since we value health you'll have access to private medical system after the first 3 months;
- If somehow you feel under the weather you can quickly go to our in studio doctor.
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