Q&A Testing Virtual Conference @TechTalks Bucharest ONLINE
This ONLINE Conference is focused on the on the way of preventing mistakes and defects in manufactured products and avoiding problems when delivering solutions or services to customers.
This ONLINE Conference is for you if you:
- Have an academic background in Automation, Computer Science, Mathematics or Informatics, Electronics and Telecommunication;
- IT professional, enthusiastic about new techonlogies and trends in the tech zone.
Candy Crush Saga is one of the biggest mobile games today that has been around for over 8years. It is increasingly a challenge to test a game that has technical debt combined with new features being added for millions of players. Alexander Andelkovic shows you how King is training artificial intelligence (AI) programs (bots) to test its games by mimicking human players. Join Alexander as he discusses how King is taking testing to the next level by using machine learning to train bots to test and evaluate game feature in an unsupervised scalable way. He discusses ways to extend and use AI bots to test parts of code that normally is a challenge to tackle as human tester. Alexander explains how this AI approach can be generalized to test other applications. Learn how AI can help you with testing that’s getting very difficult to master with traditional testing techniques.
Alexander Andelkovic is the agile testing lead for Sweden-based King/Midasplayer AB, developer of the popular mobile game Candy Crush Saga, Alexander has worked on multiple complex test projects ranging from using session-based test management for quality assuring MED-Tech devices for life critical systems to establishing a world class approval process for Spotify apps used by Fortune 500 companies.
Now he teams up with developers in testing big data, business analytics, and game level regression testing using AI. Alexander performs both system testing and exploratory testing with a focus on assisting teams with high-quality deliveries.