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Technical Artist for Ubisoft Craiova
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Angajator: | Ubisoft Romania |
Domeniu: |
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Tip job: | full-time |
Nivel job: | 1 - 5 ani experienta |
Orase: |
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Actualizat la: | 20.02.2020 |
Remote work: | On-site |
About us
Ubisoft Bucharest has been an important pillar for the local gaming industry since, being the first Ubisoft production studio outside France. It has a strong history of contributing to iconic AAA franchises such as Assassin’s Creed, Tom Clancy's Ghost Recon, Watch Dogs and Just Dance, and has helped develop a total of over 60 games. Today, the studio is the 2 nd largest Ubisoft studio worldwide and continues to tackle the biggest challenges in gaming and technology, contributing to the creation of new and amazing games.
Experience:
• Minimum 1 year experience in a digital art content creation pipeline, ideally in the video game industry;
• The number and variety of tech-art areas of interest in your past activity is also important.
Skills and knowledge:
• Very good problem-solving skills;
• Ability to communicate effectively with both technical and non-technical parties;
• Training and tutoring skills are a plus;
• Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art);
• Experience with game editors and engines is considered a plus;
• Good artistic skills (proportion, color, composition);
• Ability to create technical documentation;
• Knowledge and Interest in the following tech-art areas:
• Shading
• Scripting
• Lighting
• Rendering and Post-Effects
• Special FX
• Rigging and animation
• Physics simulations;
• Fluency in English.
The Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project.
Role:
• Your role is to support the content production art teams in achieving top-quality results within the context of the project;
• You will works closely with the Technical Directors and the programming team to help implementing technical art features and new technologies in the project.
Responsibilities:
• Implement optimizations and monitor the performance of the game;
• Identify and Implement art-pipeline optimizations and automatizing;
• Create technical benchmarks to be used in production;
• Implement technical art features with the help of the programming team;
• Offer technical support to the art team in day-by-day production issues;
• Create and maintain technical documentation;
• Share with the other artists best-practices and new tools.
Additional Information
Benefits that you can enjoy:
• Medical services to keep you safe and sound;
• Meal tickets to use wherever you want;
• Relaxation room;
• Fresh fruit that are available in the office each week;
• Various training and knowledge sharing programs, both in Romania and abroad;
• Access to most of our games up to date for research and fun;
• Team activities once a month: movie tickets or other fun activities;
• 7card offers.
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