Application Engineer

Employer: Electronic Arts Romania
Domain:
  • IT Software
  • Job type: full-time
    Job level: 1 - 5 years of experience
    Location:
  • BUCHAREST
  • Updated at: 15.07.2019
    Short company description

    We’re EA—the world’s largest video game publisher. You’re probably familiar with many of our titles—Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield and Star Wars, to name a few. But maybe you don’t know how we’re committed to creating games for every platform—from social to mobile to console—to give our consumers that anytime, anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those around you and ignite your path in any direction you choose.

    Requirements

    Key Responsibilities and Skills

    COMPLEXITY

    · Works on problems of moderate scope and complexity

    SUPERVISION

    · Receives detailed instructions on projects and assignments as assigned and guided by a more senior engineer

    BUSINESS IMPACT

    · Impacts a project/team on small initiatives; may contribute as part of a team on larger initiatives

    INFLUENCE CIRCLE

    · Influences internal project team

    DECISION MAKING

    · Investigates and explores options; informs decisions

    · Makes local day-to-day decisions that affect their work

    Responsibilities

    Capabilities – What We Do

    REQUIREMENTS ANALYSIS AND PLANNING

    · Reports progress and status through regular email or face to face communication with appropriate leads/managers

    SOLUTION DESIGN AND APPLICATION ARCHITECTURE

    · Understands the application architecture and solution design

    APPLICATION BUILD AND SUSTAIN

    · Develops solutions as part of the game development application services portfolio that are modular, testable and reliable

    · Participates in actions related to the installation and maintenance of production systems

    · Discuss and raises issues with project/scrum team

    · Participates in service outages & restoration during an incident’s lifecycle

    QUALITY ENGINEERING

    · Understands business, product, technology requirements

    · Designs, writes and executes test cases

    · Files and regresses bugs (JIRA)


    Capabilities – How We Do It

    PRESENTING & COMMUNICATION

    · Writes and edits various materials (i.e. wiki, presentations, etc.)

    · Presents materials to colleagues and peers

    · Provides constructive ideas and feedback to peers

    · Communicates clearly with customers, including communicating complex technical problems concisely to technical and non-technical audiences

    DELIVERY MANAGEMENT

    · Provides effort estimations for assigned work

    · Prioritizes and updates their task schedules

    · Identifies and voices scheduling issues or conflicts

    PROBLEM SOLVING

    · Solves problems in project domain

    · Participates in root cause analysis and corrective actions

    COLLABORATION

    · Participates in small cross-discipline collaborative efforts inside of their own domain

    · Effectively brainstorms solutions to problems within a group

    · Gathers and shares knowledge relating to collaborative efforts

    · Works to ensure collaborative decisions are made in a timely manner

    TECHNOLOGY ACUMEN

    · Ability to learn the tools necessary to build and manage applications used in Game Development

    · Ability to use a wide variety of open source technologies and Cloud services is an asset

    · Understanding of networking concepts is an asset; e.g. routing, subnets, DNS, etc.

    · Knowledge and experience with Virtual Machines, servers and other related hardware is an asset