DevOps Software Engineer Internship

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Employer: Electronic Arts Romania
Domain:
  • IT Software
  • Job type: part-time
    Job level: Student/Graduate
    Location:
  • BUCHAREST
  • Updated at: 11.08.2019
    Remote work: On-site
    Short company description

    Electronic Arts Romania, one of the largest tech companies and video game developers in Romania, brings together talented people from diverse work backgrounds and industries all united by a common passion: inspiring the
    world to play. If your dream job is to work with cutting-edge technology on some of the most popular video game franchises in the world, including EA SPORTS FIFA or NHL, then you're in the right place. Level up your learning and career development with some of the most talented industry professionals in the gaming world. We’re a diverse, creative, and collaborative group of people united by our shared vision of excellence. If you have a passion for creative storytelling, knowledge of one or more programming languages, an understanding of animation or design techniques, detailed knowledge of gaming and gaming principles, super-attention to detail, or a background in quality control or assessment, then join us creating the future of gaming.

    Requirements

    Required skills:

    Basic knowledge of batch/shell scripting
    OOP knowledge using programming languages like C# / Java
    A broad base of general knowledge and interest on multiple disciplines within software development and practices
    Analytical and problem-solving skills
    Ability to quickly learn and apply new concepts, principles and solutions
    Good verbal and written English
    Desired Skills:

    Familiarity with Jenkins automation server
    Familiarity with version control systems (Perforce, Git)
    Knowledge in one of the following: Python or Groovy
    Familiarity with databases (MS SQL, MySQL) or other data management engines (Elasticsearch, Splunk, MongoDB)
    Knowledge in gaming consoles (Xbox, PlayStation) and/or mobile devices (iPhone, Android)
    Working knowledge in Linux
    What tech are we using?

    Although it is not required to have experience in all our tech, candidates often find it helpful to know what we are using. This is not an exhaustive list and this changes over time as we find better solutions.

    Windows 10, CentOS
    Jenkins CI
    Perforce, git, GitLab
    vSphere / VMware
    Groovy, Python, C#, C++, Java
    batch/shell scripting, PowerShell
    Chef, Ansible, Packer
    Elasticsearch, Kibana, Splunk, SQL
    Docker, Kubernetes, AWS

    Responsibilities

    About Development and Release Engineering Team

    Ever wondered how dozens of people work collaboratively and simultaneously to develop a complex game? In EA this is facilitated by us, the Development and Release Engineering (DRE) team. Our domain is at the intersection of DevOps, Release Management, Build Engineering, and Production Support. We run services that empower development teams around the world. We enable EA to ship great games.

    We develop and run Continuous Integration (CI) systems to provide fast and reliable automated feedback on the production readiness of a game every time there’s a change in any part of the system (code, art, audio or production infrastructure). We are EA’ subject matter experts when it comes to Automated Builds and Smoke Testing. Our systems are producing tons of metrics and the builds that end up on players’ PC/console/mobile. We are the superusers of Perforce and git and consultants for the Release strategy. We write our own technology when we have to, but we prefer using well-known open source software.

    People come to us with complex loosely-defined problems and ask us to turn them into solutions. Sometimes this means we’re collaborating on problems outside our knowledge area, which requires us to learn new things quickly and thrive in ambiguity.

    We’re a small team with a great deal of responsibility, which means you’ll learn new technologies and join us as being domain experts in new areas.

    Key duties and responsibilities:

    Develop and operate Continuous Integration for games
    Expand the build and test automation with new projects or functionality including configuration of orchestration jobs, development of build scripts, installation procedures
    Provide troubleshooting support for automation breakages; critically asses the repetitive disruptions and suggest and implement ways of eliminating toil activities
    Monitor and analyze metrics in order to optimize the automation systems
    Assist in evolving our release pipeline, using concepts like Infrastructure as Code and Advanced Virtualization
    You will have the opportunity to:

    Interact and experiment with diverse technologies.
    Exercise and develop your problem-solving skills.
    Have exposure into multiple game projects simultaneously.
    Engage with game titles across a variety of platforms (PCs, consoles, mobile devices).
    Experience a distributed work environment.
    Inject fresh ideas and bring innovations in our tech stack.

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