C++ Engineer

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Angajator: Ubisoft Romania
Domeniu:
  • IT Software
  • Tip job: full-time
    Nivel job: 1 - 5 ani experienta
    Orase:
  • BUCURESTI
  • Actualizat la: 12.12.2016
    Remote work: On-site
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    About us

    Ubisoft Bucharest has been an important pillar for the local gaming industry since, being the first Ubisoft production studio outside France. It has a strong history of contributing to iconic AAA franchises such as Assassin’s Creed, Tom Clancy's Ghost Recon, Watch Dogs and Just Dance, and has helped develop a total of over 60 games. Today, the studio is the 2 nd largest Ubisoft studio worldwide and continues to tackle the biggest challenges in gaming and technology, contributing to the creation of new and amazing games.

    Cerinte

    Requirements:
    • You have good knowledge of C++ programming. Knowledge of C# programming is a big plus;
    • You are proactive in identifying development needs in our industry;
    • You are knowledgeable about the internal tools used in the video game production pipeline;
    • You are keen to participate in the development of the junior members of our team;
    • You are used to communicate effectively with both technical and non-technical parties;
    • You are fluent in English;
    • Leadership skills;
    • Excellent communication skills;
    • Passion for game development.

    Responsabilitati

    Job summay:

    The C++ Engineer is responsible for the creation, debugging, maintenance and optimization of the game’s engine, editor and related tools that are used for the game’s development, in order to ensure a smooth production cycle for the entire development will work closely together with the teams that are directly using this technology (Level Design, Game Design and Gameplay teams), both from Bucharest and from Paris, in order to develop one of Ubisoft’s major AAA titles.

    Responsibilities:
    • Participate to the project development on the engine, editor and tools programming side;
    • Offer technical solutions, innovate and improve the quality of implementation, performance and usability of the editor, tools and tool chain as a whole;
    • Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs;
    • Keep the existing engine and tools up to date in accordance with the latest changes occurred in the development pipeline (e.g. new SDKs or middle ware versions);
    • Ensure the smooth communication with the similar production teams in France (with both technical and non-technical parties).

    Alte informatii

    Benefits that you can enjoy:
    • If you’re into sport we’ve got a great gym right into our studio;
    • We are proud of our games and we would like you to feel the same way. To get started we’ll give you goodies and games letting you choose what you like;
    • If you get hungry you can use your meal tickets at our local cafeteria or even grab some of the fresh fruits that are available in the office each week;
    • Since we value health you’ll have access to private medical system after the first 3 months;
    • If somehow you feel under the weather you can quickly go to our in studio doctor.

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