Need for Speed Team – Software Engineer Internship

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Employer: Electronic Arts Romania
Domain:
  • Internship
  • IT Software
  • Job type: full-time
    Job level: Student/Graduate
    Location:
  • BUCHAREST
  • Updated at: 21.03.2015
    Remote work: On-site
    Short company description

    Electronic Arts Romania, one of the largest tech companies and video game developers in Romania, brings together talented people from diverse work backgrounds and industries all united by a common passion: inspiring the
    world to play. If your dream job is to work with cutting-edge technology on some of the most popular video game franchises in the world, including EA SPORTS FIFA or NHL, then you're in the right place. Level up your learning and career development with some of the most talented industry professionals in the gaming world. We’re a diverse, creative, and collaborative group of people united by our shared vision of excellence. If you have a passion for creative storytelling, knowledge of one or more programming languages, an understanding of animation or design techniques, detailed knowledge of gaming and gaming principles, super-attention to detail, or a background in quality control or assessment, then join us creating the future of gaming.

    Requirements

    Job Requirements:

    - Familiarity in OO design, algorithms and data structures.
    - Understanding of software engineering concepts, debugging processes and procedures.
    - Good programming knowledge in C++.
    - Previous Software development experience (including academic or home projects) is a plus.
    - Strong interpersonal and communication skills.
    - Analytical and problem solving skills.
    - Desire to learn and explore new technology and concepts.
    - Knowledge of Xbox1 / PS4 architecture is a plus.

    Educational Requirements:

    - Studying for a Computer Science Degree, Computer Engineering Degree.

    Responsibilities

    Key Responsibilities:

    - The Intern will assist in extending in building the game’s interfaces and menus while working with the interface designers and producers.
    - They will also implement small changes to the underlying competition engine and assist in maintaining the legacy features that exist from previous versions of the project by fixing any issues that arise.
    - They will need to understand and follow standard software engineering processes and best practices for requirements, design, implementation and testing.
    - This is a great opportunity to learn about the game development industry and experience the development lifecycle of a very large project.

    Other info

    Contract Type: Temporary
    - April- June - Part time working hours (flexible and to be confirmed)
    - July - September - Full time working schedule

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